Then damage and fix her, then type: player.addperk 001d2462Īccording to k0pernikus, even if you have the third perk you only need to remove the 2nd perk for this to work. BT looked like an automaton placing one foot in front of the other that was about the extent of it. If you have the 2nd inspirational perk and cannot damage Ada, you can still either try the first method or open the console and type: player.removeperk 001d2462 Gamers, assemble This be the place where games be galore and g-lorious Find all manners of articles about games. If this is true, obviously it'll be the easiest, least invasive way to work around the issue. Not sure if anyone has mentioned this but by shooting ada until she needs a repair kit, then use one on her. I'm not suggesting that you retype the commands, the easiest way to resolve the issue is just to move Robots.esm directly below Fallout4.esm so that all its records begin with 01 and not 02 or 03, etc.Īlso, a poster in the thread of the mod you linked to said: Upon opening Fallout 4 with the Automatron DLC installed, or upon reaching level 15 with your character, players will receive a quest named Mechanical Menace. Too bad we cant erase our memory and start over from scratch. It fits well into the universe, both thematically and story-wise. For instance, if you have another mod in between the command will only work if it is typed GetStage 02000801, if you have two mods in between it'll be 03000801, etc. The robots are coming Automatron is a wonderful addition to Fallout 4. Robots.esm needs to be directly below Fallout4.esm in your load order for those bat files (or commands) to work.
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