![]() Mario is only visible when he's on the far left of the screen POTYPO: Mario and enemies are invisible and can't hurt each other. POGTEX: Game crashes is a couple of steps YOTATO: Enemies/Powerups may (visually) disappear/reappear, enemies bounce you high up, 1 out of two fireballs are invisible (but still do damage), and music mutes out some instruments :PĬode: Select all YEATET: Walk animation change to include Mario's leg flashing above Mario If you're curious, I do own a Game Genie, and NES. I have removed the Game Genie ROM download because of this. You can also find Emulators at The Emulator Zone.Īnd you can find most ROMs (The game files) from. You need to rename the file from "Game Genie.nes" to "gg.rom" for it to work with FCEUX and FCE Ultra GX. ![]() And how do I play them? I use FCE Ultra GX for the Nintendo Wii, and Nestopia for the PC. My strategy for making up codes is randomly putting letters in. The YEAAAA code is also a famous one for Super Mario Bros. YEAAAA - Play game without music (Why would you want to do that? :P). If you can rediscover it that'd be great! :D VZGPNU - This code did somthing but I can't remember it now. I do remeber this code doing somthing else, so it might be random. OOZZOO - Makes Mario do a tiny swim jump, and changes graphics. ZVPKXN - Makes the bottom right corner of Mario invisible, and the game will crash at one point.ĮPPSTL - Edits World 1-1 Music to be Castle Boss Theme, and the terrain to change a bit.ĮEIIII - Enimies act/look different, and the ending roulette is different as well. IPLULS - You can only jump once until you go into a corner.ĮSZXYP - Freezes all enemies, makes coins stay on screen when collected, and is impossible to beat levels. I'll keep editing this post for when I find new codes. ![]() These codes can be used on a actual Game Genie or an emulator such as Nestopia or FCEUX. These are just some codes for NES games I made up.
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